Though we've seen other games do this, including Nintendo's Star Fox series, the developers here manage to create a sense of breathtaking speed, and then combine that with some incredibly diverse and stunning world designs. While on rails, this allows players to focus on shooting and maneuvering through the forces of evil. In the air, players will control Pit's aim and physical position, but his actual forward momentum is automatically determined. While fundamentally sharing the same goal - kill everything in sight - Uprising's airborne and ground-based gameplay settings are significantly different experiences, not only in concept but control. It's not uncommon to tune out the discussions and miss something important, or focus on them and suddenly get pummeled by incoming projectiles. There can be too much of a good thing, and while references to Nintendogs and other 'outside the box' remarks are plenty amusing, they also distract from the action. Unfortunately this chatter can often get in the way. These exchanges can be some of the game's best moments, as the characters are not afraid to acknowledge that they are in a game, fighting bosses as well as players' attention spans. Though technically facing a variety of 'end of the world' scenarios throughout its approximate dozen hour campaign, Uprising's heroes and villains banter liberally throughout each mission, occasionally discussing legitimate plot points or giving useful tips - but mostly establishing personality and making amusing quips. Uprising also demonstrates its awareness through its hugely light-hearted storyline. It understands players are likely trying to blast as many enemies as possible before having to run off to an appointment or class. Following the examples set by other excellent 3DS titles like 3D Land and Resident Evil Revelations, Uprising keeps its concepts concise - most levels can be bested in as little as ten minutes, with multiple checkpoints spread throughout. Pit squares off with an onslaught of creatures as oddball as they are menacing, blasting them out of and into the sky as he makes his way to each level's boss. ![]() The game keeps these concepts very distinct, and executes them both well. creator Masahiro Sakurai and his Project Sora team, Kid Icarus Uprising is a hybrid shooter that contains on-rails segments in the air and third-person action content when it's on the ground. Though not without some significant flaws, Uprising is a fantastic adventure, one that forges a powerful new world for a franchise many never expected to see again.ĭeveloped by Super Smash Bros. Yet again, Nintendo proves to its fans and critics that its new portable is capable of hosting some of the best handheld content anywhere. Uprising represents a new start for a forgotten hero from an era long past, and marks yet another significant milestone in the life of the 3DS. ![]() ![]() Its lead character, the angelic Pit, is actually best known for his part in the thrilling chaos that was Super Smash Bros. Though technically 25 years old, the Icarus franchise hasn't had a new installment in more than 20 years. Yet as good as those titles are, many have waited to see Nintendo attempt something completely new on its young portable. In less than a year, Nintendo's established heroes like Mario and Link have made their presence known on the Nintendo 3DS, whether through stunning original adventures like Super Mario 3D Land or superb remakes like The Legend of Zelda: Ocarina of Time 3D.
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